Basic information Supported by: IE only
Current Version: V1.0
Engine: Web (javascript)
Genre: RPG, fast-paced
Plot: Not really.
Controls: Enter (enter in the text), Escape (skip a phrase), Pause|Break (pause, costs nothing if done during intermission)
Goal: By typing in the phrases (those things below the blue text) that appear, and using items strategically, defeat all the enemies and the Umpiric Vampire (easy), Dragon God (medium), or Gel God (hard). This game not only requires fast typing speed, but also quick thinking, as it is virtually impossible to beat medium or hard mode without using items, and fast. This game was designed to help someone practice typing in a way that’s actually fun, not to mention challenging.
Note: There are a few minor glitches, most of them sound-related.
Cancellation Reason: DIM sorta usurped it.
Basic information Supported by: IE, Opera, and Firefox. Not Chrome (that browser is bugged…).
Current Version: V6.1
Engine: Web (javascript required)
Genre: RPG
Plot: Not yet determined.
Controls: Enter (enter in the text while in wait phase, if No Typing is not selected)
Goal: Fast typing and strategy combine (or just strategy, if No Typing is selected) to create a dramatic and exciting RPG experience. The goal of this game is like any other: proceed through the story to reach an ultimate goal (what that goal is would be a spoiler).
Planned for V7: Illustrations, (possibly) ability to delete accounts, aesthetic improvements, more efficient code (which will help me make new enemies and moves faster).
Note: Saving and loading is not thoroughly tested yet. Bugs are still quite possible.
Basic information Supported by: Opera, Firefox, and Chrome. Not IE.
Current Version: V1.0
Engine: Web (javascript required)
Genre: None
Plot: None
Controls: Point and click
Goal: This is not a game in itself. Rather, it is a sort of ‘challenge mode’ meant to be used alongside Minecraft (minecraft.net).
Cancellation Reason: Apparently it was too complicated for most people.
Basic information Supported by: Any Flash-capable browser
Current Version: V0.1
Engine: Flash
Genre: RPG
Plot: None yet
Controls: Explained in-game
Goal: None yet. This is just a preview.
Cancellation Reason: While this had promise, I realized that it would take too much time and effort.
Basic information Supported by: Any Flash-capable browser
Current Version: V1.0.1
Engine: Flash
Genre: Shoot-‘em-up… Sort of
Plot: No plot
Controls: Explained in-game
Goal: Attack the enemies (everything but the blue jewel, you) and get a large score.
Basic information Supported by: N/A
Current Version: V1.0
Engine: C++
Genre: RPG
Plot: Rescue the little girl from the bad guy and his minions. Basic, that.
Controls: Explained in-game
Goal: This is a rather simple math-practice game, hopefully minus the boringness. Its main appeal can be summed up into wit. It is a product that will divide people somehow. Speaking of division, you now likely seek to liberate my top half from my bottom half for that horrid torrent of wordplay.
Note: You may see Twippy again in a later game. Anyway, this was my final project for C++ class. It is basic, probably not as good as my other games, but still fun.
Basic information Supported by: Any Flash-capable browser
Current Version: V0.1
Engine: Flash
Genre: Shoot-‘em-up… Sort of
Plot: No plot
Controls: Explained in-game, mostly. Other than that, space to pause and 5 to start game.
Goal: Attack the enemies (everything but the blue jewel, you) and get a large score.
Basic information Supported by: N/A
Current Version: V1.0
Engine: C++
Genre: RPG
Plot: Make sure the creature you are protecting survives as you travel through a strange, deserted landscape.
Controls: Simple keyboard commands, explained in-game.
Goal: Survive. The game ends when you have covered enough distance.
Basic information Supported by: N/A
Current Version: V0.1
Engine: C#
Genre: RPG
Plot: Make sure that you the creature you are protecting survives as you travel through a strange, deserted landscape.
Controls: Press buttons to make decisions.
Goal: Survive. There is no end yet.
Basic information Supported by: N/A
Current Version: V0.1
Engine: VB.NET
Genre: Racing
Plot: No plot yet.
Controls: Up to accelerate, down to brake, left/right to steer, space to pause, esc to exit the race, 1/2/3 to use items.
Goal: Finish first.
Cancellation Reason: VB.NET simply does not handle graphics very well.
Basic information Supported by: N/A
Current Version: V0.1
Engine: C++
Genre: RPG, sort of
Plot: No plot, really.
Controls: Press buttons to make decisions
Goal: Shoot things.
Note: In case you do not know, The Ship is a reference to I Wanna Be The Guy. Also, this was as a final project for VB.NET and was not actually intended to be completed. Unlike Astral Roads, I knew right from the start that this would be scrapped once turned in.
Cancellation Reason: VB.NET simply does not handle graphics very well.
Basic information Supported by: N/A
Current Version: V0.1
Engine: C++
Genre: Strategy, sort of
Plot: No plot, really.
Controls: Press buttons to make decisions
Goal: Survive as long as possible.
Note: This was not actually intended to be released originally.
Cancellation Reason: See note.
Basic information Supported by: IE Only
Current Version: V0.1
Engine: JavaScript
Genre: RPG
Plot: Not finished enough for an overarching plot to be created.
Controls: Mouse-based interface.
Goal: Get to the end, essentially.
Cancellation Reason: It was good for a first project, but let us face it: The fact that it is my first game SHOWS.